Transaction Graph CardGame

From Sharewiki.org
Revision as of 13:49, 5 April 2012 by Dante (talk | contribs) (added http://sharewiki.org/en/Transaction_Graphs)

also see :

http://sharewiki.org/en/Transaction_Graphs

can we have a network of programs that constantly reprogram themselves, not by computers necessarily, but by agents, mainly human agents, through their choices, and representations of narratives through needs, as what netention seems to propose ?

and can we do so ( we may have discussed in the past ? ) by starting with a simple interface using a few symbols of a cards deck ?

Symbols as Objects, ( that afterwords can be added into a digital data base - machine encoded, through means of a digital picture scanned by OCR. )

Symbols such as :

"X" ( "agent" )

"O" ( "Request to Offer" )

"Square" ( "Request to Receive" - can be created by an agent )

"Triangle" ( "Conditions" - can be created in relation to a Request, by an agent )

  • Star* ( "Engagement" of agent to conditions related to request )

//////

Each physical card from a game can have its own URI ( unique resource identifier ), and can be used several times to express several different situations, providing a picture has been taken.

( Different combinations / games using the same cards can be noted by a combination of the URI and the time of the picture/file creation. )

In the card game, a few kinds of metadata is suggested such as "Time", "Geolocation" , "Distance" , "Number of Hours" , "Energy in Kilowatt/hour" , "Any specific quantity related to its specific unit", ...

yet the users can self define their objects, using the words they want.

As the database grows, a folksonomy of object descriptions emerge...

Each different data object received in the network of databases receiving its own URI... ?


/////

Further notes :

Intermediary ( non-essential ) symbols can be created, such as :

"P" ( "project" , defined in time and space, created by one or more agents through a Request/Condition/Engagement Proposal.

Conditions define its mission - it is in effect the creation of a agent in the form of a project, which may also, depending on the conditions attached to its existence, be a legal framework corresponding to existing legal frameworks, such as a not for profit-a cooperative-a corporation, etc

Or become a sub-set of such created agent(s)

Other Existing Games

http://en.wikipedia.org/wiki/Storytelling_game#Non-role-playing_games

Modern rule systems (such as the coin system in Universalis[8]) rely less on randomness and more in collaboration between players. This includes rules based on economic systems that force players to negotiate the details of the story, and solve conflicts based on the importance that they give to a given plot element and the resources they're willing to spend to make it into the story.