Difference between revisions of "Models for distribution of cultural content"

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(New page: This page is an attempt to draft an efficient and ethical distribution system for cultural content. In the context of the clash between production lobbies and the general public. The issu...)
 
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This page is an attempt to draft an efficient and ethical distribution system for cultural content. In the context of the clash between production lobbies and the general public.
 
This page is an attempt to draft an efficient and ethical distribution system for cultural content. In the context of the clash between production lobbies and the general public.
  
The issue is particularly sensitive in the field of music but has already spread to cinema and videogames and will soon affect litterature.
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The issue is particularly sensitive in the field of music but has already spread to cinema and videogames and will soon affect literature. It would be good to keep a wide angle focus on the terms "artist".
  
 
==The current model==
 
==The current model==
  
An artist only produces art. For the needs of production, promotion, distribution, artist usually hire producers (distributors, editors... the name varies). The producers usually takes for a major part of the revenue generated (90% for record producers and book editors). In most cases, the copyright to the creation is shared between the artist and the producer.
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An artist only produces art.
 +
 
 +
For the needs of production, promotion, distribution, artist usually hire producers (distributors, editors... the name varies). The producers usually takes a major part of the revenue generated (90% for record producers and book editors). In most cases, the copyright to the creation is shared between the artist and the producer.
  
 
The distribution model usually involves printing hard copies of a digital content, shipping it to the sales point and selling them with huge margins ; and suppressing peer to peer sharing of the content.
 
The distribution model usually involves printing hard copies of a digital content, shipping it to the sales point and selling them with huge margins ; and suppressing peer to peer sharing of the content.
  
It should be too hard to find a more efficient alternative.
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''It should be too hard to find a more efficient alternative.''
 +
 
 +
==Alternatives==
 +
===Existing===
 +
===Possible===
  
 
[[Category:Media]]
 
[[Category:Media]]

Revision as of 01:15, 4 March 2010

This page is an attempt to draft an efficient and ethical distribution system for cultural content. In the context of the clash between production lobbies and the general public.

The issue is particularly sensitive in the field of music but has already spread to cinema and videogames and will soon affect literature. It would be good to keep a wide angle focus on the terms "artist".

The current model

An artist only produces art.

For the needs of production, promotion, distribution, artist usually hire producers (distributors, editors... the name varies). The producers usually takes a major part of the revenue generated (90% for record producers and book editors). In most cases, the copyright to the creation is shared between the artist and the producer.

The distribution model usually involves printing hard copies of a digital content, shipping it to the sales point and selling them with huge margins ; and suppressing peer to peer sharing of the content.

It should be too hard to find a more efficient alternative.

Alternatives

Existing

Possible