Critical Networks


Forwarded message ----------

From: Dante-Gabryell Monson <[email protected]> Date: Mon, Apr 18, 2011 at 3:33 PM Subject: "critical networks" : requirements and development practices ? To: Michel Bauwens <[email protected]> Cc: [email protected], p2p-foundation <[email protected]>

Hi Michel, Hi p2pf'ers

did you come across materials laying out a synthesis of very specific characteristics and requirements around what I am tempted to call

"critical networks" ?

Perhaps there is some other name for this ?

I think of "critical network" as distinctive from, yet potentially including , the concept of "critical mass".

In the way I envision it, "Critical Network" where the required "critical" properties for an operational or emergent networked system may not merely be a mass of users, but specific properties ( such as measurable forms of reciprocity, physical location, resources, knowledge and skills, or other variables ) related to the constituents and context for specific intentional

"process economies"

to be enabled.

Including the mode of access to resources required for specific kinds of emergence.

I want to understand ( and have access to examples of ) various characteristics required to facilitate and multiply "local process economies" for viable and convivial living systems

as to document step by step strategy proposals,

not merely in a "enclosed" / monetized approach,

but rather within a larger

wealth acknowledgment system

towards communal sharing in intentional economic networks.

I put an emphasis on understanding

"starting points"

for ( at first small scale ) "critical networks".

I can find inspiration in ===homebrew revolutions=== ( and examples such as e-farm , open manufacturing, ... ), but also recommendations related to the set up of

"transition towns"

( )

I can also find inspiration in ( reading excerpts online ) of books such as

and the

p2p urbanism

and p2pf blog , wiki and lists.


What I wish, is to

define requirements more accurately,

offering ===post-industrial alternatives=== to sometimes publicly supported "gentrification urban development models" ( which I observe here in Brussels too ), that seem to be aligned or inspired by Richard Florida's Creative Class approach of development

I am also particularly interested in converging such understanding into building up "games" , and use such

games as a form of synthesis practice to empower "critical networks"

for a intentional information and communication framework, with incentives and related metrics, empowering collective intelligence and collaborative action.

I am aware such question may open up a large conceptual map, including the ones already layed out by you and p2pf peers.

I am interested in condensing it, into ===specifics, specific step by step examples===. e-farm may offer an example.

I want to know

where and how to focus/aggregate attention

as first steps, and bring it into

"real social" )

"real games".

For the moment, I consider =="Housing Cooperatives"== and

"Group Purchasing Organizations"

as starting points in post-industrial frameworks, as some first aggregator layers, on which to build other relational dynamics around food and housing. 

Food production


food logistics

, but also food as aggregator, such as , and then alternative currencies and wealth acknowledgment systems supporting more and more complex transaction potentials.

I also like the approach of

learning spaces as aggregators

for bringing together "Critical Network" requirements and development practices, such as the "University" project promoted by Dougald :

Perhaps some of you read ( I did not ) the "integral city" book.

Is there a comprehensive list of requirements set out ?

Also , what are the capital requirements for such kind of


, as to converge or

purchase infrastructure

requirements to enable the functioning of a critical network for a

p2p resilient and convivial civilization of collaborative individualists?

In addition to development practices, I wish to outline all of these requirement into modules, that help define the costs on a context based approach for

"business plans"

, packaged and sold as

"use value insurance"