Forwarded message ----------
From: Dante-Gabryell Monson <[email protected]> Date: Mon, Apr 18, 2011 at 3:33 PM Subject: "critical networks" : requirements and development practices ? To: Michel Bauwens <[email protected]> Cc: [email protected], p2p-foundation <[email protected]>
Hi Michel, Hi p2pf'ers
did you come across materials laying out a synthesis of very specific characteristics and requirements around what I am tempted to call
- 1 "critical networks" ?
- 1.1 "process economies"
- 1.2 wealth acknowledgment system
- 1.3 "starting points"
- 1.4 define requirements more accurately,
- 1.5 "Group Purchasing Organizations"
- 1.6 learning spaces as aggregators
- 1.7 "ventures"
- 1.8 "business plans"
"critical networks" ?
Perhaps there is some other name for this ?
I think of "critical network" as distinctive from, yet potentially including , the concept of "critical mass".
In the way I envision it, "Critical Network" where the required "critical" properties for an operational or emergent networked system may not merely be a mass of users, but specific properties ( such as measurable forms of reciprocity, physical location, resources, knowledge and skills, or other variables ) related to the constituents and context for specific intentional
to be enabled.
Including the mode of access to resources required for specific kinds of emergence.
I want to understand ( and have access to examples of ) various characteristics required to facilitate and multiply "local process economies" for viable and convivial living systems
as to document step by step strategy proposals,
not merely in a "enclosed" / monetized approach,
but rather within a larger
wealth acknowledgment system
towards communal sharing in intentional economic networks.
I put an emphasis on understanding
for ( at first small scale ) "critical networks".
I can find inspiration in ===homebrew revolutions=== ( and examples such as e-farm , open manufacturing, ... ), but also recommendations related to the set up of
I can also find inspiration in ( reading excerpts online ) of books such as
and p2pf blog , wiki and lists.
What I wish, is to
define requirements more accurately,
offering ===post-industrial alternatives=== to sometimes publicly supported "gentrification urban development models" ( which I observe here in Brussels too ), that seem to be aligned or inspired by Richard Florida's Creative Class approach of development http://en.wikipedia.org/wiki/Creative_class
I am also particularly interested in converging such understanding into building up "games" , and use such
games as a form of synthesis practice to empower "critical networks"
for a intentional information and communication framework, with incentives and related metrics, empowering collective intelligence and collaborative action.
I am aware such question may open up a large conceptual map, including the ones already layed out by you and p2pf peers.
I am interested in condensing it, into ===specifics, specific step by step examples===. e-farm may offer an example.
I want to know
where and how to focus/aggregate attention
as first steps, and bring it into
For the moment, I consider =="Housing Cooperatives"== and
"Group Purchasing Organizations"
as starting points in post-industrial frameworks, as some first aggregator layers, on which to build other relational dynamics around food and housing.
, but also food as aggregator, such as http://sharewiki.org/en/Semantic_Kitchen , and then alternative currencies and wealth acknowledgment systems supporting more and more complex transaction potentials.
I also like the approach of
learning spaces as aggregators
for bringing together "Critical Network" requirements and development practices, such as the "University" project promoted by Dougald : http://dougald.posterous.com/day-27-help-me-start-a-university
Perhaps some of you read ( I did not ) the "integral city" book.
Is there a comprehensive list of requirements set out ?
Also , what are the capital requirements for such kind of
, as to converge or
requirements to enable the functioning of a critical network for a
p2p resilient and convivial civilization of collaborative individualists?
In addition to development practices, I wish to outline all of these requirement into modules, that help define the costs on a context based approach for
, packaged and sold as
"use value insurance"